Midnight
Madness : May 25, 2000
Don't you just
love a map that has a good balance of features?
For example, Midnight Madness has some nice open
spaces for fraggin your enemies in. It also has
some sinister and restricting corridors, where
you don't know who is going to be coming next.
I believe that Apocalypso has done a good job,
balancing out Midnight Madness.
Midnight Madness
has an extraordinary atmosphere, as you might
have guessed this is a night map, and Apocalypso
has got it looking, to a certain extent beautiful.
Most of the areas in the map use dark atmospheric
lighting, very effective. You can tell that Apocalypso
has spent hardcore man-hours getting it right.
Texture usage
in Midnight Madness is different; Apocalypso has
used the standard Half-Life textures but he has
used them very well as the map has its own feel.
Quite unique I think.
The map has some
superb sections that just has to be seen to be
believed… It isn't everyday you see such creative
ideas in a multiplayer map. You can easily catch
yourself out and kill yourself!
The outside areas
have a first rate looks and the inside sections
have a number of corridors connecting them together.
It can be a little daunting at first because the
map it quite complex and isn't mirrored like various
deathmatch maps. You soon get used to the feel
nevertheless. Apocalypso has tried hard to get
his map to connect well; I believe he has done
a good job.
I hadn't seen
Apocalypso's work before Midnight Madness so;
I spent a good two hours running around the map
inspecting the quality etc… Its innovative features
and good looks have impressed me. I threw some
bots at Midnight Madness to give me an idea of
how it would play… The bots performed well within
the level and didn't have any trouble. It played
just like the rest of the finest deathmatch maps.
(One thing I'll say is… don't use bots with this
map unless you have a 'fast' PC.
I have to pull
Apocalypso up a bit on his item placement though.
I cannot fault the placement of his weapons but
ammo and other items don't seem to be as well
thought out. You wouldn't notice it much in you
deathmatch however.
Summary:
This map has originally
and lots of features. Cleaver design work and
texturing is what makes this map professional.
When you splash down in Midnight Madness it's
a little daunting because of its complex layout
and structure but you will like it. A great map
and it competes with the rest.
Rating:
Layout:
|
|
85% |
Playability:
|
|
90% |
Connectivity:
|
|
85% |
Placement:
|
|
80% |
Texturing:
|
|
90% |
Overall:
|
|
86% |
|