Welcome
to Tutorial Three
In this tutorial, I
will show you how to apply the last two tutorials to
get your first level in Half-Life. Lets get it on!
All commands in this
tutorial: will be like this.
All Coordinates
in this tutorial: will be like
this.
Contents:
Building
Your First Level:
So you have WorldCraft
loaded up and you have the configuration sorted. Good…
I would like you to open a 'New Map' for us to work
with, to do this click File->New.
Then maximise
the map. Once you have done that I would
like you to press CTRL+E,
this will centre you on the map, a good place to start
mapping.
Click
for a larger image.
Now you need to setup
the Grid to snap and get the grid size to 32 units.
Take a look at this picture.
Click
for a larger image.
You can see here that
I have got the Grid set to 32 units and that Snap to
Grid is on. You can use the [
& ] to change
the grid unit size. You can use the map menu to turn
on 'snap to grid'. Note: 'Snap to Grid' is
normally on as default.
In the last picture
you can see @-244, -544. This was the co-ordinates of
the cursor in a 2D view when I took the screenshot.
I will be using them
as a guide for you when you make your first map. E.g.
If I ask you to make a light at
x/y-top @0, 0. This would mean make a light
entity in the top down 2D view at the coordinates 0,
0.
If you don't understand
that, you will have real problems in the mapping world.
It is simple as I can make it.
Your
First Room:
Click
on the 'Block Creation Tool'.
This will allow you to create a block in the 2D views.
I would like you to left click
x/y-top @-224, 224
and drag it down and left until
you get to x/y-top
@224, -224 and
let go of left mouse.
This will give you a square outline in the x/y-top view.
Now press
Enter and WorldCraft will create a
block in you map. The centre of the square in the x/y
view should be @0, 0.
In the y/z-front view, you should see your block. It
will look different to your x/y-top view because you
are viewing it in 2D from the front.
Now, in the y/z-front
view, select the block by dragging
around it. You must use the selection tool
to do that.
Note that WorldCraft will not select the block unless
Auto-Select is on. If Auto-Select isn't enabled… enable
it by clicking on this
button.
If you choose not to use Auto-Select… you must press
'Enter' every time you drag a selection. Your choice.
Once you have the block
selected, with the selection tool, resize
the block with the handles until the block is 128 units
in height. You can tell the dimensions of
your selection because it is just to the left of the
coordinates display.
So your block should
be 448w 448l 128l. In the y/z front view, the top of
our block should be located y/z-front
@?, 128 and the bottom of the block should
lie on the y/z-front @?, 0.
Click
for a larger image.
Now we have a solid
block, that isn't much good to use. So we need to hollow
it out. Don't worry WorldCraft can perform this for
you. Lets hollow it out.
1.
Make sure your block is selected by selecting it in
any of the views. [Objects go red when selected].
2. In one of the
2D views right click on your block to get the menu up.
Select Hollow from the menu.
3. You will be presented
with a hollow dialogue. The box defaults to 32 units.
We want the box to hollow outwards though… so enter
-16 in the dialogue and click OK.
You block should now
be 'hollow'.
Click
for a larger image.
Lets take a look at
our block. Click the 3D Window, and then click the 3D
Textured button.
This will allow you to see a basic preview of what your
level will look like in the 3D Window.
You use the x
key to toggle movement in the 3D window key. You should
se a crosshair. [Make sure caps lock is off]. Using
the mouse to look about and the following keys to move
about:
W:
Forwards
S: Backwards
A: Strafe Left
D: Strafe Right
So your 3D view should
look something like this:
Click
for a larger image.
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